By Noel Murray
Since 1980, the California-based cultural-collage collective Negativland
has built records, videos, and art installations from fragments
of popular media, creating work that comments on mass communication
while exploiting it for new forms of entertainment. More than
once, this has caused trouble: In 1988, Negativland pretended
that its song "Christianity Is Stupid" was responsible
for inspiring a Minnesota teenager to slaughter his family,
and when the hoax was exposed, the band used the subsequent
controversy as the foundation for the album Helter Stupid, which itself proved
controversial. In 1991, the band put out the single U2, which featured an unauthorized
cover of "I Still Haven't Found What I'm Looking For,"
peppered with profane outtakes from a Casey Kasem recording
session. Kasem and U2's label, Island Records, weren't thrilled,
and the resulting string of lawsuits nearly bankrupted SST
Records, Negativland's label at the time. But by the end of
the '90s, thanks to hip-hop sampling, "culture-jamming"
appropriation had become common enough that when Negativland
took on the soda corporations on the 1997 album Dispepsi, the lawyers hardly blinked.
Negativland's latest release, from its own Seeland Records, is No Business, a CD of chopped-up
audio tracks from the likes of Ethel Merman, The Beatles,
and Disney's The Little
Mermaid,
packaged with a lengthy essay about the changing nature of
copyright law in the digital age. No Business comes amid a yearlong celebration of Negativland's 25th
anniversary: Earlier this year, Craig Baldwin's Negativland-heavy
documentary Sonic Outlaws
hit DVD, and a DVD of Negativland videos and short films is
expected to be released shortly by Other Cinema. Helter Stupid was reissued this past
spring, and in the fall, Gigantic Art Space in New York City'
Tribeca neighborhood will be hosting an exhibition of the
band's visual art. To mark this "year of Negativland,"
The A.V. Club spoke with the band's
longest-serving members: founder Mark Hosler and 1981 recruit
Don Joyce. They were interviewed separately, but their comments
have been cut together, Negativland-style.
The
Onion: Are you surprised the band has lasted 25 years?
Don
Joyce:
Sort of. It's kind of amazing, considering how long the average
musical group lasts. Maybe it's because we never got rich
and famous. We never had the opportunity to get really mad
and sensitive about money issues, because there hasn't been
any.
O:
Sometimes the lack of money can drive people apart.
DJ: That's been a source of stress,
but we make up for it by having complete creative control
over everything, which is so satisfying that we'll do it for
nothing.
O:
All of your albums are currently in print and available on
iTunes, with the notable exception of the 1983 LP A Big 10-8 Place, which first brought you
national attention.
Mark
Hosler:
A Big 10-8 Place is in the process of being put back
in print as we speak. That's a unique one. Ten thousand million
billion tape splices on it. Took two years of editing, with
razor blades. Some of the tape is literally a quarter of an
inch long. We were just so excited, discovering the potential
of what you could do, cutting up sound. That record was made
between 1981 and 1983, and there was something really wild
about cutting sounds shorter and shorter and creating this
kaleidoscopic, really intense effect.
O:
You could do that with a computer now, but would you want
to?
MH: Well, surprisingly enough, this
new record of ours, No
Business,
is actually the first thing we've ever done that was entirely
assembled in the digital realm. We've never had the money
or the gear before to do what everyone else has been doing.
With digital, you can move things around in incredibly precise
ways, and do all kinds of new stuff.
O:
Which came first with No Business, the essay or the CD?
MH: Kind of both. An early version of
the essay was put together for a presentation we did for the
Conference On The Public Domain at Duke University. This was
like the founding of the intellectual-property Sierra Club,
and Negativland was like the people from Earth First!, brought
in to give a talk. Looking at the issues that were arising
through the '90s—copyright issues, intellectual-property
issues, who owns the culture—it became pretty clear
to us that our point of view, however well-articulated, was
not in the mainstream. What you needed was an organization
willing to play the Washington D.C. game: lobbying people,
dealing with politicians. Respectable writers, lawyers and
academics.
I think
the most well-known now is Larry Lessig and Creative Commons.
It's more watered-down than our point of view, but they're
reaching a lot more people. Creative Commons' approach is
not to try to change existing law, which is what Negativland
would love to see happen. Their approach is to do a kind of
sidestep around it. "Let's make our own sandbox over
here to play in." They're creating an alternative. But
what they're doing has been effective, creating awareness
that copyright law as it exists now doesn't work with the
type of world we live in and the technologies we have.
But when
they came to Negativland and wanted us to sign on and help
promote their agreements, we said, "We'd be interested,
but you just don't have a licensing agreement that fits with
how we operate, so no, sorry, we can't work with you."
Months later, they came back and said, "Hey, Negativland,
would you like to be the project lead on working with our
legal team to write the license that you want to see?"
So that was quite a challenge. And we knew it would be frustrating
and difficult, because when you're idealists—which I
think we are—and you try to turn your idealism into
language that a lawyer will vet, you're just asking for frustration.
In the
end, we came up with a sampling license that was saying, in
effect, "You can reuse bits and pieces of our work for
profit. You can sell it. But we'd like it if you mention where
your sources come from." And the only exception to this
is that advertising can't use it. It's okay for anyone to
use anything, except in advertising, because we don't consider
advertising to be free speech. It's paid speech. And as artful
as advertising can be, it is not art.
O:
How do you define advertising, as opposed to just something
that's very commercial?
MH: I don't think it's that hard. The
problem in writing one of these agreements is that any time
you try and nail something down, there's always going to be
someone who tries to think, "Aha! I've got you! What
about this?" Art is hopefully going to continue to evolve, and
there will always be artists who push at the edges of what's
okay. We were trying to put some language in there that acknowledges
how we don't know what the future holds for people combining
and collaging and mashing things up. We know what's come before,
and we can sort of describe that, but we don't know what's
going to come next. Our own work being a good case in point.
I think nowadays what we're doing seems a lot more mainstream,
but when we started out, what we were doing seemed really
on the edge of what might be considered music, or even what
might be considered original work.
O:
Is it fair to say, based on the No Business essay and your comments
elsewhere, that you believe—advertising aside—that
everything should be available to everyone, to be used however
an artist wishes?
MH: Pretty much. I really like this
phrase "transformative reuse." What's tricky is
that people can conflate those ideas about collage and appropriation
and art and culture with ideas about downloading and file-sharing.
They're different things. Obviously they overlap, but if you're
downloading someone's track, it isn't to make anything out
of it, most likely. You're just taking it to listen to and
enjoy. So that's one discussion we can have. But what about
people who are living in a world of media, and want to make
art or music that reacts to that world? In that area of the
discussion, yeah, pretty much anything other than the whole
is up for grabs. And I'd personally rather see a world where
we erred on the side of sometimes letting people take too
much and maybe make some stupid bad art out of it then the
world we live in now, where it's so restrictive.
O:
Can you see a clear line between appropriation for the purpose
of art, and appropriation for the purpose of exploitation—like
sampling some pop record's hook and changing very little about
it?
DJ: I don't know. We're never using
our sources for their marketability. Never using sources because
we think it'll make the piece we're working on sell better.
I don't know if it would work in the first place, and even
if it would, it doesn't interest me. I think most artists
who are sampling or remixing stuff are actually interested
in changing it, not leaving it like it was.
And when you change stuff, any sort of marketability of that
source changes too.
Yes, somebody
could take a big hit song, change three seconds of it, claim
technically that it's a new work, put it out, and hope to
sell it, because it's practically like the thing that's very
popular out there. But if that happened, would you buy that
piece over the original? I just don't think so. What's preferable
about it? I can't see that being any threat to the original
source.
O:
It could be a form of piracy. The market gets flooded with
a cheaper version of essentially the same product.
DJ: Maybe. But if my rules were in effect
and you tried that, you'd be accused of just trying to counterfeit
the work, basically. Depending on these so-called changes,
you could probably be prosecuted for counterfeiting, which
is still against the law under our rules. Our point is that
true collage does not do those things. No artist is going
to counterfeit, because it's not satisfying.
MH: What you've got to realize—and
this is what was so tricky about writing the license for Creative
Commons—is that if you draw a line in the sand, there's
always going to be someone who's going to go over it. That's
what we did. So there might be someone who decides to take
an entire Negativland track, except for the last three seconds,
and give it a new name and say it's theirs. I guess they could
do that if they want. But it's kind of lame. [Laughs.] I sort
of look at someone like Vanilla Ice with "Ice Ice Baby,"
or MC Hammer with "U Can't Touch This," and I think
those were very unimaginative uses of someone else's riff.
But the punishment should not be that they get sued for millions
of dollars, the punishment should be that they just get consigned
to "lame-art jail." [Laughs.]
DJ: A lot of new work trades off old
work in all kinds of ways. No art is based more on precedent
than music. The whole concept of what is stolen, what is not,
what is somebody else's, what's fair game... I'm entirely
open to anything in those directions. When a sampler uses
a very familiar hook that everybody recognizes, I'd say they're
aesthetically trading off that hook. I wouldn't say economically.
Aesthetically, they're using it because it's familiar, and
it has a whole aura that goes along with it—the place
and time it came from, or whatever. That's part of why people
use things. Sometimes it's just pure nostalgia. There's all
kinds of reasons for doing it that are valid aesthetic reasons.
I'm open to it all. Although you can come up with technical
examples and theoretical examples of how this could backfire,
I don't care if it backfires. I'm interested in the ten thousand
people who do this in a creative way, and not the one person
who's going to go out there and abuse it. Let them abuse it.
There's plenty of abuse now.
MH: I think a lot of these debates should
never enter a court of law at all. They have no right being
there. They're debates about aesthetic things: art and culture.
It's unfortunate, but it says something about what kind of
society we have now. If you go outside the U.S., the stereotypes
people have about us are that we all have guns, we all drive
giant SUVs, and we all sue each other. I think that last one's
been added over the past 20 years.
O:
You'd argue that existing copyright law keeps people from
being creative, but others have argued that copyright law
is in place to encourage creativity, as opposed to outright
copying.
DJ: That's the theory, yes.
O:
You don't buy it.
DJ: Only in the sense that I mentioned
before, in protecting people against counterfeiting. That's
a good service. They call that theft, and they're right. But
they also call everything else theft, and they're wrong. Copyright
law does not distinguish between sampling and counterfeiting.
That's just stupid, that's just art-oblivious, and that's
just no way to proceed in this century. Or the last one. It
doesn't bode well for the future of art that the law can't
distinguish between this simple idea that's been around for
a hundred years, that art can be made out of other art. If
you prevent people from doing it, you're really constricting
art itself, because, gee, a lot of people want to do it.
O:
Do you think the majority of artists feel the way you do?
DJ: I think if it's explained, yes.
I think it's rare that this whole big mess of copyright law
is really understood. Once you get across that simple idea
that copyright ought to distinguish between different forms
of reuse, and keep some of them illegal and make other ones
legal, because there's a big difference among them... that's
understandable, I think. But there's still a lot of people
who just don't like the idea of someone using their work.
It's some kind of creative offense to them, and they won't
see it as a positive thing no matter what.
Our motto
has always been "Fair Use For Collage," which requires
the free use of art. That's what collage is—art made
out of other stuff. To restrict it by a copyright, to require
payment and permission, actually stifles the art itself, for
artists who either can't afford it or aren't going to get
permission due to the nature of what they're doing. So we
see copyright, in terms of collage, as a form of censorship.
You have to approach these people and they can approve or
disapprove of what you're doing, and allow or stop you from
doing it, by simply withholding the sources that you need.
O:
As media consumers, do you tend to gravitate to material that's
similar to your own, or material that's different from what
you do?
MH: Actually, in the last three years,
I think I've bought maybe three, four new CDs. [Laughs.] Lately,
I've been really into things like old Swiss polka records.
I'm trying to build up a real collection of Swiss tourist
music. I just love that stuff. Yodeling, you know? And accordions,
polkas... the alpenhorn. And the record covers with guys in
lederhosen. [Laughs.] I just found a wonderful record of organ
music with a guy who imitates birdcalls on top. That's going
to be used in the live show we're working on right now. It
fits perfectly. It sounds like you're in an insane asylum
when you listen to it. It's pretty great. I sort of, kind
of pay attention to what's going on out there in music that's
related to us, but it's not something I put on for my own
enjoyment.
DJ: I like to think I have different
zones of appreciation. I like pop stuff, and I like esoteric
avant-garde stuff. I especially like to mix the two. I do
that a lot on the radio show, to find out how the things are
relative to each other in ways we never think about.
O:
What about film? Do you prefer the avant-garde?
MH: I personally don't. It's silly,
but I have a childhood love of monsters and science fiction.
When I was a kid, I made animated monster movies, and I wanted
to grow up and be Ray Harryhausen. That was my dream. I wanted
to turn my favorite H.P. Lovecraft stories into animated monster
movies. But unfortunately—or fortunately, depending
on how you look at it—my Super-8 camera broke when I
was about 15, and all of my moviemaking exploits came to an
end. And I had been getting into more fringe-cinema stuff,
and older films, and European films, and movie soundtracks.
So I started getting into sounds. I heard about this instrument
called a "syn-the-siz-er." [Laughs.]
I am the
most ADD-ish member of our group. That explains a lot about
my contributions to what we do. That's probably why I like
tape splicing. I'm like, "That's boring!" after
two seconds. "Let's change to another sound!"
O:
How do the members of the band work together?
DJ: We hardly ever brainstorm on an
initial idea. But the collaboration varies on different projects.
Different people do different things, and different amounts
of things, on any given project. It's not broken up by job
assignment. It's very spontaneous. Some people are more interested
in some projects than others. But we all generally get in
on everything to some degree.
MH: That's part of what's fun about
being in Negativland. I work with a bunch of peculiar, eccentric
guys who have a lot of really strange ideas. I think one of
the things that's worked to our advantage, since we stopped
saying who's in the group so many years ago, is that what
we're excited about are ideas. What we debate about and fight
about are ideas. Not about who's getting the biggest cut of
the royalties, or who's going to get their picture on the
front of the record. We're not fighting about the sort of
stuff that can really tear apart creative collectives. We
do go to battle over these projects, absolutely. But there's
not really a lot of ego involved. Everyone's just fighting
to make the project as cool and smart and funny and weird
and interesting as we possibly can.
O:
Have you ever had any internal debate about whether you've
gone too far with a project?
MH: I think the Helter Stupid project itself arose over questioning
internally whether we were doing the right thing. Once that
prank blew up into something much bigger than we had expected,
we decided that the responsible, ethical, and creatively cool,
fun thing to do was to make a record out of it. Of course,
once the record came out, unless you listened to it carefully
and read the liner notes, you wouldn't know that this was
explaining our lie. In a way, the record simultaneously explains
the prank and also promotes it.
Of course,
what I'm now realizing is that if you go buy Helter Stupid from iTunes, you don't get the liner
notes. Because they haven't figured that out yet. I find that
to be incredibly frustrating, because a lot of our work is
very conceptual, and meant to be listened to from beginning
to end. I always tell someone, if I give them one of our CDs,
to think of it as a movie they just rented. You're not going
to put on a movie and then go walk outside, talk on the phone,
do your dishes, and play with the dog. You're going to sit
and watch the movie. So wait until you have 45 minutes of
free time, and just sit and listen to it from beginning to
end.
From a
cultural standpoint, I think the fact that people can get
music in different ways and trade stuff around is great. But
from the standpoint of a person who's in this ridiculously
brainy, conceptual art-and-music group... [Laughs.] It actually
pisses me off! We work so hard on all the graphics and the
design and the liner notes! I mean, shit, if you go and get
No Business on a peer-to-peer network, however
you want to get it, I don't care, but you ain't going to get
the essay, and you can't download the whoopee cushion. And
you won't get the video. No Business, interestingly enough, if you look
at it as a complete package with all the physical objects
in it, is something that's not downloadable.
O:
Isn't it potentially frustrating for other artists who get
sampled or appropriated by groups like Negativland to have
their work taken out of context? Isn't there some irony there?
MH: I think I'm expressing both sides
of it. If people want to take the work out of context, that's
fine. I can also look at the conceptual side of it, and see
that the integrity of the work is lost. But I think that the
argument we've always made is that it all just comes with
the territory. That's just the way it is. If someone really
wants our entire work and wants to know the way we meant to
present it, and want the whole package and all of the information,
then I hope they'll know enough to know that they have to
go get the physical object. I keep wishing there was a way
to put notes up on iTunes that says, "Here's all the
things you don't get if you buy this as a download!"
[Laughs.]
But no,
if you want to completely control your creative work, you
should just keep it in your house, and don't let it out to
the rest of the world. If you're going to put it out there
into what I think is the public domain, you don't get total
control anymore. That's not part of the deal. That's not part
of having a healthy culture. It's really too bad when I see
musicians and artists espousing these ideas of total control
and ownership of their work. I just think, "God, you
sound like a lawyer." It's like they've internalized
this corporate thinking that's floating around out there in
the ether. They don't sound like artists at all.
To go
back to what you were saying about regrets, if you're implying
that we'd have any regrets about the U2 single, absolutely
not. No. We don't regret what happened or what we did at all.
O:
It wasn't a case of it being one band member's idea, and everyone
else going, "Man, why did we let Mark talk us into this?"
MH: "Now look! They're suing us!"
[Laughs.] No no no, not at all.
DJ: There was plenty of stress, but
not so much between us in the group so much as pressures from
outside. Getting sued is just no fun. Lots of paperwork. But
nothing close to breaking us up at all.
MH: Basically, by the time anything
we make gets out to the public, you've got to realize it's
gone through four, five, or six bullshit detectors, and it's
been thoroughly vetted by the Negativland "creatively
successful, fiscally failing" project-review department.
[Laughs.] If it gets to the point that we're putting it out
to the public, I feel like we've all critiqued the crap out
of it by then, and it's probably pretty good. That's another
benefit of being in a collective. I don't think I would entirely
trust my opinion on anything we make, if it was just me.
O:
You obviously felt comfortable enough about the U2 record to re-release it
a couple of years ago, albeit in a somewhat covert format,
as These Guys Are From
England And Who Gives A Shit.
MH: What? What are you talking about?
That wasn't us, that was See-lard Records! We don't know who that was! But they certainly did a fine job.
It's a very good-sounding record.
O:
Did you catch any flak the second time around?
MH: No. Absolutely nothing. In fact,
that record was going to be available mail-order only, and
then with Napster blowing up and Kazaa, et cetera et cetera,
our thought was that all those lawyers who might have come
gunning for Negativland years ago are all too busy. They don't
care. They're too busy worrying about their whole business
model collapsing around their ears. "Let's just get this
thing out into record stores, in a totally upfront, very mainstream
kind of way, and people will pick it up and say, 'What the
hell? How is this out? What happened? How did you do that?
What changed?'" And the answer is, you know, nothing
changed. We just did it.
DJ: I think all the publicity that Island
Records went through with the suit worked against them, and
they probably wish now they'd never done it. They certainly
didn't get anything out of it.
O:
Have you considered making your music freely available on
your website?
MH: We've discussed it. But we are trying to survive off of what we're
doing. We're hoping to make enough money to scrape by. If
people want to find our work out there and share it on peer-to-peer
networks, it's really a non-issue to us. If they want to go
get it as a legal download, they can do that to. If they want
to buy directly from us and support what we're doing, they
can do that too, and get all the super-cool groovy packaging.
O:
Do you have outside jobs?
DJ: I make a little off of Negativland,
but not too much. Mainly, I have inherited investments, which
I got through no talent of my own, but there it is.
O:
Given that you're trying to make enough money on your work
to continue doing it without getting trapped in a capitalist
ethic, is your ideal business model for art more of a patronage
system, where people who want to pay for it do, and you just
sort of rely on hope?
MH: I think that would be nice, but
in our culture, we just don't live like that. America is a
mean, uncivilized country, and we really don't give a shit
about our artists and our musicians and our creative types
until they've become rock stars. It's kind of like, everyone
supports you and loves you and is into what you're doing and
wants to think they support the arts, once you've made it.
But if you're struggling to get your stuff out there, it doesn't
seem to me as a society that we value it that much. What we
value is success. Do we like Brad Pitt because Brad Pitt is
a good actor, or because Brad Pitt is a big star? There's
an extent to which because he's made it, and is successful
and is everywhere, therefore he is good. But he actually isn't
a bad actor. [Laughs.]
It seems
to me that in other countries, there's more of a tendency
to say, "Hey, you're a carpenter, you're a doctor, you're
a lawyer, you're a dentist, you're a postman, you're a gardener...
Those are all things that we value and need to have in our
society. And hey, you're a novelist, you're a filmmaker, you're
an artist, you're a musician... those are good things too."
There's more a sense of all those things being equally valued.
In the U.S., we don't do that. To survive here as an artist
means that you're up against a lot. Though I think the fact
that it's so challenging means that the United States has
produced some really good work. On the one hand, I wish there
was more support, and that we were more civilized in that
way. But I also couldn't imagine a group like Negativland
coming out of, say, Canada. [Laughs.]